Archive for July, 2011

Hierarchical Triangular Mesh

Thursday, July 28th, 2011

 

 

A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities.

http://research.microsoft.com/apps/pubs/default.aspx?id=64531

http://researchweb.iiit.ac.in/~shiben/docs/HexGeomClip_Shiben-PJN.pdf

More details coming soon…

OpenGL World Generation

Monday, July 25th, 2011

This prototype procedurally generates and textures a sphere to that it looks like the earth. Unfortunately it suffers from polar singularities, where the vertices for all the longitudinal slices meet and cause a dithering artefact on the screen.

More details coming soon…