Archive for July, 2011

Hierarchical Triangular Mesh

Thursday, July 28th, 2011



A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities.

More details coming soon…

OpenGL World Generation

Monday, July 25th, 2011

This prototype procedurally generates and textures a sphere to that it looks like the earth. Unfortunately it suffers from polar singularities, where the vertices for all the longitudinal slices meet and cause a dithering artefact on the screen.

More details coming soon…