This scene is rendered identically on two computers with a TCP server sharing the scene data. A cube created on any client is shared with all other clients.
More details coming soon…
More details coming soon…
I saw this done for a dissertation and decided to try it for myself. The height map is generated on the fly based on the last data known to create a smooth variation.
More details coming soon…
Taking the Hierarchical Triangular Mesh prototype further, with a quadratic version texturing is easier using a skybox-like texture.
More details coming soon…