Archive for the ‘Uncategorized’ Category

Network Based Scene in OpenGL

Sunday, August 7th, 2011

This scene is rendered identically on two computers with a TCP server sharing the scene data. A cube created on any client is shared with all other clients.

More details coming soon…

Continuous Terrain Generation

Wednesday, August 3rd, 2011

I saw this done for a dissertation and decided to try it for myself. The height map is generated on the fly based on the last data known to create a smooth variation.

More details coming soon…

Hierarchical Quadratic Mesh

Monday, August 1st, 2011

Taking the Hierarchical Triangular Mesh prototype further, with a quadratic version texturing is easier using a skybox-like texture.

More details coming soon…