Posts Tagged ‘OpenGL Sphere World Generation Procedural HTM Hierarchical Triangular Mesh’

Hierarchical Triangular Mesh

Thursday, July 28th, 2011

 

 

A HTM based sphere generation prototype, each primitive is approximately the same size and therefore it does not suffer from any singularities.

http://research.microsoft.com/apps/pubs/default.aspx?id=64531

http://researchweb.iiit.ac.in/~shiben/docs/HexGeomClip_Shiben-PJN.pdf

More details coming soon…